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Game Based Learning Interview
Name: Scott Hewitt
Founder: Real Projects
First Console
8 bit Nintendo Nes
Most interesting interface?
International Karate – No Buttons just 2 joysticks to do the movements.
This was an arcade game in a cabinet around 1988 ish!
Most wanted piece of technology?
Development kit and kinect
hardware that we can use on the PC
Is there a game that you tell people about?
WarioWare – Smooth Moves. Loads of mini games all of which have no
instructions but after few minutes you work out how the interface behind
each game works – very clever!
What is your favourite game?
Bubble Bobble! Classic platform game developed by
Taito that involves 2
dragons called Bub and Bob. It’s a single screen platform game that you
have to complete the screen by capturing the enemies in a bubble and
then ‘popping’ the bubble as it floats around the screen.
It has 100 levels, secret levels, bonus lives, 2-player co-operation,
superb music and the gameplay is superb!
…second is Super Tennis on the Super
Nintendo….
Why game based learning?
About 5 years I thought that Computer Game designers has a great set of
skills that would really liven up e-learning projects. Many computer
game design graduates weren’t going into the game industry and the
skills weren’t really being utilised. I’d worked in e-learning since the
mid 90’s and had also had a few years involved in games and
entertainment CD-Rom and has seen that many of the skills from game
design could be used in both.
I convinced a fantastic creative and graduate advisor called Rod Green
from Norwich University
Creative of Arts in Norwich that Computer Games and E-learning could
mix. We spent some time at the final degree show and we saw a game level
that one of the students had created in Unreal. It was a superb piece of
work and the only piece of interactive work in the degree show. I could
see that if we could remove the aliens, guns and fire we could use the
game engine, game theory and skills within e-learning! The next year we
set up a link with the degree course that was a great success, being
nominated for an education/industry link with the regional business
awards and we also started developing more and more game based work.
Is it game based learning every time?
It’s really important that we don’t have a fixed view that each project
is going to be a game based learning project. Our approach is to create
ideas and these can sometimes work as a game sometimes they don’t. It’s
not as simple as saying “we want to build a game”.
I do think our difference is that our team includes computer game
designers and e-learning designers. A computer game designer has often
completed 3 years of study and has not just been playing games! This
brings a lot of balance to the team and the projects. There is much more
to game based learning that what you see on the screen. One of the most
rewarding project that I’ve worked is an e-learning course that
integrated game theory and game techniques within the content to make a
more rewarding and interactive course.
The Future
I’d like to see more people trying to develop mini-games and resources.
For many years it was really difficult to not only develop but to sell
games. We are now in a position where there are several many development
tools available but there are also some great routes to market. We are
already seeing games like
Flight Control,
Angry Birds and
Field Runners
come from no-one and be a huge success; these are the modern day
Manic
Miner and
Horace and the Spiders. From the game based learning perspective
this allows people and business to do much quicker prototyping and
testing. If you take a train or bus journey you see people using all
different types of devices and apps with no problems. With e-learning we
need to be a little less frightened – try it and if doesn’t work, try it
again!
Downloads
For more info on our services download the brochure and credentials via the links below.
Brochure Download (pdf)
Credentials Download (pdf)
